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Quest Design

As a part of Sherman’s Quest, I create the flow of the game using this Flow Graph plug-in. I make logic nodes that are placed on the graph so all systems can be easily accessed in one place. We can start combat, cutscenes, dialogue, wait for triggers, control NPCs, and create non linear game play through logic gates.

Flow is a component attached to all the actors we need to be able to communicate to the graph. In this scene its attached to all the box out lines in green and the objects with red. On those components there are unique identifiers and notifies to tell the graph specific things.

Level Building/Prototyping

Another aspect of Sherman’s Quest I work on is the prototyping, iterating, and polishing levels.