Portfolio
Sherman’s Quest
Sherman’s Quest is a story driven RPG that started as a capstone project and was made in Unity. Now Sherman is coming back in a newly realized game in Unreal Engine 5 with: a new story, a combat system, and an expanded world! We are looking to publish in March 2025.
For the first iteration, I was the Programming Lead and had these duties:
- Assign work to other programmers
- Facilitate meetings
- Help whenever possible
- Develop and integrate the following systems: Movement, Interaction, World Transition, Sounds, Menus
- Host peer playtests, record feedback, make decisions to improve with given feedback
Mariana Trek
Mariana Trek is an under water exploration/puzzle game.
On this project I was a level designer and programmer and had these duties:
- Design and program a puzzle / level using the player’s ability to change the color of the flashlight and its “ability” to communicate with aquatic life
- Conduct playtests, record feedback, and propose solutions
- Bug test
- Menu design
Plant Whisperer
Plant Whisper is a unique game where the player sings to the plants to make them grow
I was the Programming Lead and had these duties:
- Organize the other programmers
- Integrate growing system with audio analyzing system
- Create menus and main game visuals
- Host peer playtests, record feedback, make decisions to improve with given feedback
Work In Progress
Work In Progress is a story game with 3 mini game levels going back through the characters life to find their inspiration.
On this project I was the programmer and had these duties:
- Program 3 minigames for the levels
- Host peer playtests, record feedback, make decisions to improve with given feedback
- Bug test
- Implement all assets